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checkers
Sounds like Arthur Samuel's checkers program. The description isn't
quite right, and it didn't just do rote learning - it adjusted
coefficients of an evaluation function. And the program became a good
player, but it certainly wasn't unbeatable.
Check out:
http://www-anw.cs.umass.edu/~rich/book/11/node3.html
for a description and references.
-David
--
David A. Mechner Center for Neural Science
mechner@xxxxxxxxxxxxxxxxx 4 Washington Place, New York, NY 10003
212.998.3580 http://www.cns.nyu.edu/~mechner/
Jill Irving wrote:
> On May 29, 8:31am, keith reid-green wrote:
> > Subject: [CM>] CM> Checkers
> > In the 1950s somebody (at IBM?) wrote a checkers program that was
> > self-learning. He programmed the computer's moves only to follow
> > the rules of checkers--no intelligence in the computer program,
> > except that when the machine lost a game, it retained all the
> > board positions for that game and tried not to replicate any
> > of them in subsequent games. The author claimed that after
> > about 15 games the computer won one, lost the next two and was
> > unbeatable thereafter.
. . .
> > I would like to read a primary source description of this early
> > machine intelligence experiment. Can anybody cite the source
> > material, or better yet, send me a copy?
> >
> > Keith