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Re: OpenGo Frame



Weimin Xiao wrote:
> 
> One only need to know the GO board configuration and the move the opponent
> just played, i.e.,  (BoardConfiguration, PlayerColor, MoveX, MoveY), to
> continue the game. For sharing code modular, we do want the minimum 

Not even that, you just need the next move played.

data
> (structure) dependence to avoid to learn someoneelse's whole new world. I
> think we can share code at least in the following GO playing/analyzing
> steps:

[snipped]

The problem is that much of the stuff you list is very specific to
individual go playing engines. The UI, GMP, and SGF implementations seem
to be the main shareable areas.

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