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Re: GO engine interface
Hi all,
I agree, it's nice that we talk about code and structure, :)
but I think we now are becoming in desperate need of a
coordinator (in Linux-style, if you like). How about voting
for someone? Any volunteers?
Some comments on the codes of Weimin Xiao (WX) and P.J. Leonard (PJL):
I think PJL is right, WX's class grasps over a little bit too
much. On the other hand, WX's class uses very few 'stray classes',
like Point and such, whereas PJL's class use it quite a lot. I
strongly suggest we try to make interfaces without such classes,
since they are very likely to be defined elsewhere in a programmers
environment. Besides, if one wants a neat interface, one can of course
always overload the class and do the nescessary type-conversions,
which I'm sure you're all well aware of. :-)
Henrik
--
Henrik Rydberg (http://fy.chalmers.se/~rydberg),
Department of Applied Physics, Chalmers University of Technology.