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Re: transposition table
>> This works fine as long as (super) Ko is not relevant for the position, (I
>> notice a great speed improvement), but when Ko or super Ko is relevant,
there
> Since there are very few symmetric positions in a real GO game (after
>the first 4 or so moves)
>I do not consider board symmettries.
That was my reaction, but if I understood Serge correctly the speed
improvement mentioned above came after adding board symmetries. ?
I use the board symmetries in a pattern database, but then I ignore ko
completely (and let search based on the patterns discover illegal moves).
Darren