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Re: [DISCUSSION] Game Tree vs. Pattern Matching



I think designing on paper for a long time is a mistake.  You learn
a lot about your evaluation ideas from trying them out in actual
games.  I can't count how many great, general concepts I've had for
go evaluations, and found through experiment that there were cases
I had not considered.

David

At 02:26 AM 10/30/98 +0200, Hyoungsoo Yoon wrote:
>Robert Jasiek wrote:
>> 
>> > An good evaluation function is almost all we need
>> > to make a good go program.
>> 
>> For this very reason my CG development has been done with paper
>> and pencil only during the first year. This will continue for
>> some time...
>
>For the very same reason, I only use my brains and nothing else.
>I'm planning to do so during the first decacde of my CG development.
>
>Hyoungsoo
>
>