[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Fwd: Re: Strong players only?]
Hi
> Computer go is definitely not like computer chess because we do know very well
> that brute force will *never* be an issue in computer go : a good go programm
But what is the human brain if not the archetypical "brute force" machine?
Neurons aren't very smart - there are just lots of them.
Almost certainly humans use a massively parallel search to choose their moves.
Of course we both agree that humans only evaluate high depth trees to *check*
possible plays, and even those trees are severely pruned.
But the basic algorithm is surely just a very big, very parallel search. And
the more search the better.
> we have to know how human are so
> good at pattern recognition, image recognition, etc..
Massive, massive parallel processing. The human visual system is equivalent
to something in the range 1e4 - 1e5 400MHz Pentiums all working together.
Remember our best estimate is that Kasparov embodied between 2 - 10 times
as many chess mips as Deep Blue. ( I estimated that myself, and then was
intrigued --- and very pleased --- to see that Hans Moravec agreed:
http://frc.ri.cmu.edu/~hpm/hpm.pubs.html
)
Go programming isn't magic, and the solution, when it comes, will involve
*lots* of computation and probably disappointingly little cleverness.
Some cleverness of course, but just enough, and not lots.
ObStrongPlayer: I guess I expect that a world champion program will be
written by strong programmers, with the added hack of strong go experts
for fine tuning.
Regards
John
johnc@xxxxxxxxxxxxxxxxx
PS. Sorry for the hectoring tone: I'm an engineer and consequently a
great fan of brute force since it works so well.