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Go rules and Spectral equivalence



Hi all,

I've been reading the last thread with interest. It seems we all
return to the fundamental questions over and over again. Reading 
the last thread also reminded me of an idea I had about a year ago, 
which has just been lying in my electronic drawer, and I thought
I might just as well share it with you. It's about the rule-set we
use when programming Go, and the possiblity of finding other rule-
sets, which might make evaluation of the game a little simpler, by
incorporating more of the fundamental issues into the rule-set.
Last year I prepared a small document about it, which can be found at

http://fy.chalmers.se/~rydberg/Golife/goeq.ps

Please don't read the equations too carefully, since I haven't checked
them very much, and there are probably lots of other errors as well.
But the general idea might be interesting. In short, it's a first
attempt
to incorporate life&death into a differential equation, which then
turns non-linear.

Best regards,
Henrik

-- 
Henrik Rydberg (http://fy.chalmers.se/~rydberg),
Department of Applied Physics, Chalmers University of Technology.