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One problem with fuseki library
Recently I realized that there seem to be a problem with fuseki library. If
all programs use extensive fuseki library, it could end up with two programs
mindlessly replaying a pro game for the first 20 to 30 moves. It's ok if
playing against human, but it's a nuisance in a computer competition. Is it a
good idea to limit the maximum depth of the fuseki library in a computer Go
tournament?
Dan Liu