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Re: On Game Space Size
On Thu, 29 Apr 1999, Pieter Cuijpers wrote:
> I will try to answer the questions I got in the last few mails now...
>
> ----------------------------------------------------------------------------------
> Avijit: How are you generating your configurations ?
>
> Answer:
> I define the number of black and white stones and the boardsize.
> After that I make an empty board of boardsize x boardsize.
> Then I randomly pick a specified number of vertices to put the black
> stones on.
> Then I randomly pick a specified number of vertices to put the white
> stones on.
>
> Futhermore there are no 'moves' involved when trying to estimate the
> game space.
> In my definition the game space is the number of states a go-board can be in. Every legal configuration of stones on the board that
> theoretically can be created using the rules of go is a board state.
I see so its uniform from scratch (no acceptance, rejection
criterea and no moving along a path given a legal board) and you are
defining (and gridding) all possible configurations of black,white. There
are a ton of possible b,w,e configurations to test tho no? I think the
number is something like given N board positions M types of pieces, what
are the number of ways we can distribute N into M boxes (w/out
regard to distinguishability)? which i believe the formula is
something like
(N + M -1)! (363!) 363*362*361
----------- or --------- = ----------
(N-M)!(M!) (360!)(3!) 6
or something like 8 million MC runs you have to do?? It would be
nice to sample over that rather than just running all those
configurations..
-avi