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Re: fundamental problems for reinforcement
At 06:38 AM 5/7/99 -0700, Ives Steglich wrote:
>a) i need a way to detect the end of a game
A quick thought:
It's the end of a game IFF
1) no more killing is left. All that could be killed are killed (although
may be still left on board)
2) no more territory to gain
>b) to rate it in that way that i can say which play has won
Given the above statement, you can tell who wins
1) calculate the territory after removing all the dead stones from board
2) if one player resigns
-- Mousheng