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Re: AI Methods in Go
At 05:00 PM 6/28/99 +0200, Patricia Hughes and David Elsdon wrote:
>I do not need to improve my Go level, although this might help. What I
"will" need is
>access to dan-level Go knowledge. Having a 6 dan player available would
certainly be
>useful at some point, but I need to do a lot more before I am ready to
handle that
>level of Go knowledge.
David,
I almost agree -- I am a IGS *3k ~ *2d only, why am I still programming
Go? HandTalk is below *3k anyway. :)
What I am wondering about is why it's hard to get a Go program as good as
the programmer. I have not tried ManyFaces after many years, but I have
tried HandTalk. HandTalk is a very good program, it seems to have a lot of
go knowledge and some tricks. It killed my big groups and defeated me
serveral times when I was careless at the very beginning. But it has
obvious shortcomings: 1) weak live-death judgement. It performs well for
some cases, but not for all the cases; 2) inconsistency of strategy.
Sometimes it fights with you, and fights in the right way. But suddenly it
will give up the fighting and abandon the group. Why does it fight at the
very beginning, then?
Can Professor Chen give some explanation?
A potential problem for arule based system is that you may have too many
rules, and you don't know how to prioritize them. Resolving too many rules
may take up a lot of computation time.
Thanks.
-- Mousheng Xu
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>Regards
>
>David
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