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Re: computer-go: prevent cheating
I have a work around for timing problem.
What about mapping the search-depth in 256 level, and the Go-playing
program send the resulting play with the search-depth value, the one
where the program make the playing decision.
When the organizer replay the game, both Go-playing program will be
told that they are in replay mode, and the infromation of search-depth
will then send to them in a play by play basis.
Under this replay mode, the program will not use the system time but the
search-depth info.
I know that this work around not optimal, and may make the time
managment system less accurate and more complex.
The other thing is, although that apparently itīs impossible to map the 361
position to 256 level but is easy after 105 plays. A smaller maximum level
can make it safer and maybe a set of maximum level that can be select
depending by the current numbers of plays.