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RE: computer-go: prevent cheating
Yes, I was wrong.
> -----Mensaje original-----
> De: engels@xxxxxxxxxxxxxxxxx [mailto:engels@xxxxxxxxxxxxxxxxx]
> Enviado el: miércoles 20 de octubre de 1999 6:28
> Para: computer-go@xxxxxxxxxxxxxxxxx
> Asunto: Re: computer-go: prevent cheating
>
>
> Sai To Wang wrote:
>
> > "search-depth" is not exactly what I meant, what I'm trying
> to say is
> > that all time_based decisions can be "sort" in 256 level (stage) or
> > maybe more, and every stage can had a resulting move,since all the
> > calculation is done one after another (will be very hard in
> multi-thread).
>
> However, in that case a 'cheater' can easily abuse the
> system: use a computer
> program that is bad in finding the best move, but can spawn a lot of
> reasonable moves in a short span of time (deterministically),
> and let it
> choose (say) 100 moves. Then let the human user choose one of
> these moves.
> The computer sends the move plus a number from 1 to 100 being
> the place this
> move has on its move list.
>
>
> --
> Andre Engels, engels@xxxxxxxxxxxxxxxxx, ICQ #6260644
> http://www.win.tue.nl/cs/fm/engels/index_en.html
>
> A child is not a glass that is filled, but a fire that is set ablaze.
> - Maria Montessori
>