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Re: computer-go: Which Maths Is OT?
There are several focal points in recent posts. Either in positive or
negative points of view every post contributes to the discussion and in turn
to our understanding of the subject. I'll comment on those view points in
the following.
1. The Po-Mo concept. If examining it carefully, one will realize that this
concept is meaningful only in the field of philosophy and religion. In the
field of science this concept is meaningless. The very essence of science
exludes the existence of Po-Mo in it's field.
2. Is Go chaotic? May be and may be not. But it doesn't matter. What we want
to do is to use the methods in different scientific fields to solve the
problems in Go. Definitions are made by human. If it doesn't fit completely,
let's establish a new definition of a new subject. We are trying to borrow
tools from Chaos theory, not trying to fit Go into Chaos theory.
3. Is mathematics important in computer Go or, generally, in Go itself? I
have to say a definitely yes. Go has a rich content of mathematics. This is
agreed by probably most people. I too think there two different approaches in
programming Go. One is 'mathematic' approach and the other one is the AI
approach. I would more tend to call the later approach the 'heuristic'
appraoch. However, the boundary between the two approaches is not all that
clear. They are closely intertwined. Many of the methods can be classified
belonging to both categories. Even they are two different appraoches. I
believe, at the end, the two appraoches will be found to be essentially the
same. Yes, the heuristic approach is still far from reaching it's limit. But
significant advance in computer Go can only come from either hardware
revolution ( i.g. the brute search becomes possible), or, the most likely,
from the advance in mathematical theories of Go.
Dan Liu