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RE: computer-go: Applying Moore's Law to Computer Go



My problem might be
that, for every move, the program needs to do a lot of other stuff than
simply evaluate the move. Activities include game control (who is next
turn), rule validation (is it a legal move), board update (does it kill?
update safeties of groups ...).
I have this problem, too. Especially calculating for "ko", because every
call I make to IsValid() basically places the piece on the board, updates
everything, and then checks to see if it is the same baord position-2. This
takes way too much time. Anyone found something better?

Jeff

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