[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: computer-go: Live or Die
I worked on life & death probelms for a while. I used exhaustive search for
the maximum score (not only alive) with a limit on the maximum depth and
tried to detect terminal positions as early as possible. Although a lot of
progress was made, it's still far away from the results of Tom Wolf's
program. Later I realized that Tom Wolf's results can only be obtained by
selective search. Apparently he found a set of selection rules that will give
the correct results probably > 99 percent of the time.
L&D is an area that most likely a mathematical theory will be found. One
question is very interesting. What determines the complexicity of a L&D
problem? I think it's a good idea if we can put forward several benchmark
problems so that people can compare results with each other. Following is
some problems I tried.
Problem 1:
Black: a4,b4,c2,c3,c4
White: a5,b5,c5,d1,d2,d5,e1,e2,e3,e4,e5
about 3 second with 1600 evaluations. Depth limit = 8.
Problem 2:
Black: b4,b5,c2,c3,c4,d2
White: a7,b6,b7,c5,c6,d3,d4,d5,e2,e3,f1,f2
81 second with 32000 evaluations. depth limit = 9
Problem 3:
Black: b4,c4,d2,d3,d4
White: a6,b5,b6,c5,d5,e2,e3,e4,e5,f1,f2
Note that this is not the Carpenter square.
80 minutes with 1.5 million evaluations. Depth limit = 12
Black moves first in all above problems. My computer is K-6 233 MHz.
Dan Liu