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RE: computer-go: question



From: "Xu, Mousheng  (SEA)" <moushengxu@xxxxxxxxxxxxxxxxx>

> (5) tremendously.

> Your assumption is equivalent to the statement that you have a 99.99%
> perfect evaluation function. What is left is how fast you can get the
> highest score (efficiency of searching). 

Well, the problem of how to evaluate a wall compared to actual
territory would remain, but L&D is the weakest point now and
the strength of a chain is that of the weakest ...

> Actually it's more than that. Because if you know whether you can & how
> to kill and survive, you can then use it to make a lot of strategic
> decisions to speed up the search. Given your assumption, it would be
> very close to beat a 9p.

May be in a game out of 50 ?

> Tim, are you making fun of us or what? :)

> -- Mousheng Xu

For my program (5) tremendously is, of course, also the answer.

Joan