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computer-go: Superko rules and computer go programs
I'm interested in finding out what kind of superko rules people have
implemented in their Computer go programs.
For terminology refer to Robert Jasiek's excellent pages around
http://www.snafu.de/~jasiek/superko.html.
So far I have tried to implement situational super ko but have been worrying
about passes. There are pathological Go positions in which passes would be
illegal under a situational superko rule if passes counted as moves. I had
been assuming that players can always pass.
Peter Smith.