[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
computer-go: Machine Learning and Go
Hello everyone,
we have just completed the first stage of our project "A machine
learning approach to the game of go" and have summarised the results in a
little paper. You can download the paper from
http://stat.cs.tu-berlin.de/~guru/publications.html
It is called "Go, SVM, Go" and we submitted it to NIPS2000.
I thought you might be interested in this because we use a new approach of
converting a graph-based representation into feature vectors that enable us
to learn some aspects of good and bad "shape". These methods are then used to
learn good Tsume-Go moves and to play on a 9x9 board after learning from game
records. I would be delighted to receive some comments and suggestions. Also, if
you have any questions, please feel free to ask.
Thore
--
Thore Graepel | Technical University Berlin
FB13 (CS) | FR6-9 (STAT) | Franklinstr. 28/29 | 10587 | Berlin | Germany
+49 30 314 22577 (phone) | +49 30 314 25901 (fax)
guru@xxxxxxxxxxxxxxxxx | http://stat.cs.tu-berlin.de/~guru