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Re: computer-go: FPGA
>> Dana Nau at U. Maryland showed there were games with this property. The
>> deeper you search, the worse you play. He called such games "pathological."
> I don't think this result applies in practice to chess, go,
> tic-tac-toe or any typical 2 player game we are used to playing.
It doesn't apply to tic-tac-toe, and history suggests it doesn't apply to
chess either. I think Go is the last of the perfect information games that
still has a chance against the brute-force, iterative deepening search
machine. Since it is known that a pathological game would foil the search,
it is not unreasonable to suspect the last holdout is pathological. Still,
I feel like I am routing for John Henry.
Some of the early work on AI algorithm development for chess was interesting.
That was when computers were too slow to do a brute-force, iterative deepening
search. If Go succumbs to a brute-force, iterative deepening search, then
it would seem that only imperfect information games can be used for AI
algorithm development. That will eliminate all "typical 2 player game(s) we
are used to playing." Heavy sigh.
The problem is that people don't do a brute-force, iterative deepening
search. How do they play so well? It would be nice to figure out the
answer to this question using a game like Chess or Go. However, if it
can't beat the brute-force, iterative deepening search machine, people
aren't interested.
So I find myself hoping Go is pathological.
mike