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Re: computer-go: FPGA
Hi!
Some of the early work on AI algorithm development for chess was
interesting.
That was when computers were too slow to do a brute-force, iterative
deepening
search. If Go succumbs to a brute-force, iterative deepening search, then
it would seem that only imperfect information games can be used for AI
algorithm development. That will eliminate all "typical 2 player game(s)
we
are used to playing." Heavy sigh.
Why such a sad conclusion? It would still be a challenge to write a program
that plays well WITHOUT brute-force search (especially since as you say,
humans don't use that method). Moreover, such an intelligent program should
be definitely faster than a brute-force one (on the same hardware) - and
thus better!
regards,
Vlad
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