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Re: computer-go: Good Play (was FPGA)



Doesnt it seem proper to think that the "difficulty" should depend just
on the game and not on the performance of a player over a time period; or
his performance relative to other players?

Humans are not machines which can play at a "consistent" level at all
times. So it is rong to say that they are weak players or their
understanding is not good, if they lost due to fatigue or other physical
reasons; which happens all the times in chess and go.

Amol


 > 
> One way to compare degree of difficulty is to see how many years of training 
> a person has to have to reach the top level. I don't know chess. For Go top 
> players usually started training at 5 to 6 years old. If training starts 
> later than 13 years old there is basically no hope to reach the top level.  
> 
> Another way to campare the degree of difficult is to see how difficult for a 
> champ to hold his position. That is the degree of variance in a top player's 
> tournament results. The bigger the variation, more difficult the game is. In 
> Go rarely a top player can win all the tournaments in a same time periods. 
> 
> FYI. Some time ago there was a very good post on this list concerning how 
> perfect the top Go players play. The common point of view from the top Go 
> players is 1 to 2 stones from the perfect play.
> 
> Dan Liu
>