> > *** First, I think it is obvious
that perfect play is not possible without
> > knowledge of the full game tree. This knowledge can be explicit > > or implicit > > (as in "my dad analyzed the position from here and told me this is the > > winning sequence"). Even if some shortcut may exist, for it to indubitably > > be "perfect" it has to be based on someone's analyze of the full tree. > > > <snip> > Isn't alpha-beta pruning a refutation of this? I think it would be, if the evaluation function was proven to be "perfect". But a "perfect" evaluation function does imply an implicit knowledge of the result of any game continuing fom the current position - i e the full game tree. And only one ply of search would be enough... /Vlad |