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Re: computer-go: perfect play
On Wed, Sep 27, 2000 at 11:26:19AM -0500, William Harold Newman wrote:
> On Wed, Sep 27, 2000 at 01:20:54PM +0100, TMCooper wrote:
>
> A B C D E F G H J K L M N O P Q R S T
> 19 . . . . . . . . . # . . . . . . . . . 19
> 18 . . . . . . . . . # . . . . . . . . . 18
> 17 . . . . . . . . . # . . . . . . . . . 17
> 16 . . . . . . . . . # . . . . . . . . . 16
> 15 . . . . . . . . . # . . . . . . . . . 15
> 14 . . . . . . . . . # . . . . . . . . . 14
> 13 . . . . . . . . . # . . . . . . . . . 13
> 12 . . . . . . . . . # . . . . . . . . . 12
> 11 . . . . . . . . # . # . . . . . . . . 11
> 10 . . . . . . . . # # # . . . . . . . . 10
> 9 . . . . . . . . # . # . . . . . . . . 9
> 8 . . . . . . . . . # . . . . . . . . . 8
> 7 . . . . . . . . . # . . . . . . . . . 7
> 6 . . . . . . . . . # . . . . . . . . . 6
> 5 . . . . . . . . . # . . . . . . . . . 5
> 4 . . . . . . . . . # . . . . . . . . . 4
> 3 . . . . . . . . . # . . . . . . . . . 3
> 2 . . . . . . . . . # . . . . . . . . . 2
> 1 . . . . . . . . . # . . . . . . . . . 1
> A B C D E F G H J K L M N O P Q R S T
>
>
> Now if Black plays mirror go, with every move on one side reflected
> across the line of stones (so e.g. H2 is answered with M2) then Black
> should win by at least two points.
I'd have to agree, as white can never put the extra black # into atari.
-john