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Re: computer-go: perfect play



On Wed, Sep 27, 2000 at 11:26:19AM -0500, William Harold Newman wrote:
> On Wed, Sep 27, 2000 at 01:20:54PM +0100, TMCooper wrote:
> 
>      A B C D E F G H J K L M N O P Q R S T
>   19 . . . . . . . . . # . . . . . . . . . 19
>   18 . . . . . . . . . # . . . . . . . . . 18
>   17 . . . . . . . . . # . . . . . . . . . 17
>   16 . . . . . . . . . # . . . . . . . . . 16
>   15 . . . . . . . . . # . . . . . . . . . 15
>   14 . . . . . . . . . # . . . . . . . . . 14
>   13 . . . . . . . . . # . . . . . . . . . 13
>   12 . . . . . . . . . # . . . . . . . . . 12
>   11 . . . . . . . . # . # . . . . . . . . 11
>   10 . . . . . . . . # # # . . . . . . . . 10
>    9 . . . . . . . . # . # . . . . . . . . 9
>    8 . . . . . . . . . # . . . . . . . . . 8
>    7 . . . . . . . . . # . . . . . . . . . 7
>    6 . . . . . . . . . # . . . . . . . . . 6
>    5 . . . . . . . . . # . . . . . . . . . 5
>    4 . . . . . . . . . # . . . . . . . . . 4
>    3 . . . . . . . . . # . . . . . . . . . 3
>    2 . . . . . . . . . # . . . . . . . . . 2
>    1 . . . . . . . . . # . . . . . . . . . 1
>      A B C D E F G H J K L M N O P Q R S T
> 
> 
> Now if Black plays mirror go, with every move on one side reflected
> across the line of stones (so e.g. H2 is answered with M2) then Black
> should win by at least two points.

I'd have to agree, as white can never put the extra black # into atari.

-john