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RE: computer-go: Defeating mirror Go
> Thomas P. Johnson Wrote:
>
> You don't even need super-ko (or any ko) to defeat mirror go through the
> center point. Here's a toughie for black:
>
> White to move.
>
> A B C D E F G H J K L M N O P Q R S T
> 19 . . . . . . . . . . . . . . . . . . . 19
> 18 . . . . . . . . . . . . . . . . . . . 18
> 17 . . . . . . . . . . . . . . . . . . . 17
> 16 . . . . . # # # # # O O O O . . . . . 16
> 15 . . . . # O O O O O # # # # O . . . . 15
> 14 . . . . # O # # # . O O O # O . . . . 14
> 13 . . . . # O # . . . . . O # O . . . . 13
> 12 . . . . # O # . . # # . O # O . . . . 12
> 11 . . . . # O # . # . # . O # O . . . . 11
> 10 . . . . # O # . # # # . O # O . . . . 10
> 9 . . . . # O # . # . # . O # O . . . . 9
> 8 . . . . # O # . # # . . O # O . . . . 8
> 7 . . . . # O # . . . . . O # O . . . . 7
> 6 . . . . # O # # # . O O O # O . . . . 6
> 5 . . . . # O O O O # # # # # O . . . . 5
> 4 . . . . . # # # # O O O O O . . . . . 4
> 3 . . . . . . . . . . . . . . . . . . . 3
> 2 . . . . . . . . . . . . . . . . . . . 2
> 1 . . . . . . . . . . . . . . . . . . . 1
> A B C D E F G H J K L M N O P Q R S T
>
> Of course, I think you have to fall back to super ko if black places the
> vertical line of stones that William suggested and the mirror is through
that
> line.
>
> -Tom J.
>
Don't all of these fall over?
Doesn't any board position starting with an unconditionally alive group
defeat mirror go?
To defeat any type of mirror go ( at least to defeat the mirror part as
opposed to winning the game ) all you need to do is play on a point of
reflection/rotation/both.
This would stop being mirror go as soon as someone plays this as it can't
be mirrored from that point on ( Surely this would be what GoDevil would do
playing against an opponent that could ONLY play mirror go )
( However, if there were an even number of rows/columns... )
Regards,
Mike...