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Re: computer-go: perfect play : a new fractal algorithm



The idea looks workable for strategic decisions about important
areas to play, but tactically go is not scalable. Just take a 3-3
invasion: you still need 2 eyes to survive, even if they are small,
and only 1, even if it's as big as a rabbit 6, makes a dead shape.
Unless you change also L&D rules, using for example immortal stones,
a go variant pretty interesting.

Joan