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Re: computer-go: a new fractal algorithm



Tapani Raiko wrote:
> 
> > > the big problem seems to be how to reduce the board size without losing
> > > importnt information. If a reduced group becomes dead (because there isn't
> > > enough space to make it alive), then the reduction fails...
> 
> This is a good point. The reduced shapes don't follow the same rules as
> mere stones. Perhaps the reduction might work somewhat, if there were also
> special stones to represent an eye and so on.
> 
> By the way: try to imagine a board with 31 distinct living groups
> reduced to 5x5 board!!! What use is there from having solved 5x5 go?
> 
> But of course the weirdest ideas are usually the best way to good ideas...
> :)
Of course the ultimate 5x5 board is useless for tactical needs. But for
strategic ones ?
The assumption I make in fractal go is that master 19x19 games, when "reduced",
even to as little as 5x5, still have some meaning : first occupy one corner,
then extend to a border, invade opponent groups, and so on...
Also don't forget that the fractal go algorithm is not a one-step reduction from
19x19 to 5x5 : there are several intermediate sizes, and at each size you
perform a "local "search" (with a small branching factor) to get the "best" move
for this size.

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