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Re: computer-go: Two ways to program a GO-engine
> 1. Try to make a program that achieves perfect or near perfect play.
> 2. Try to make a program that plays like the best human players.
I would add
3. Try to make a program that beats more and more of its opponents. 4. Try
to make a program that learns to play go. In the end we will hardly know
how it plays, but are satsified if it keeps playing well.
Is there really a difference between 1 and 3 and 4? The perfect player won't
be created over night, if at all. So one has to begine somewhere - probably
with programs that learn and evolve and play better... isn't it so?
1 and 2 say "what to do", 3 and 4 say "how to do it".
Vlad
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