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Re: computer-go: Authenticating the identity of a remote go-playing computer program
Of course also take care only known opponents allowed
to beat it more with prepared lines:
while(!inlist) {
printf("Please fill in the name of my opponent : ");
gets(name);
}
printf("Thank you!\n");
At 12:19 PM 12/4/00 -0800, you wrote:
>Is it possible to authenticate the identity of a remote computer program
>playing a game of go?
>
>In Guiyang last month, I was talking with a go programmer, discussing the
>possibility of having computer go tournaments on the net instead of in one
>physical location. I know that there are already tournaments being held on
>the net, but the stakes are not high enough to motivate anyone to cheat. If
>a large amount of prize money were at stake, on the other hand,
>unfortunately there might be people who would try to cheat (for instance, by
>having a 7-dan human pretend to be the computer). Thus, we need a way to
>reliably authenticate the identity of a remote computer program playing a
>game of go.
>
>I know just enough about public-key encryption techniques and digital
>signatures to believe that this is possible. I hope that experts on this
>list can shed some light on how it might work. It would be ideal if a
>standard could be established that eventually all go programs might adhere
>to and thus allow more tournaments to be held on the net.
>
>Bob Myers
>IntelligentGo Foundation
>www.intelligentgo.org
>
>
>