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Re: computer-go: Authenticating the identity of a remote go-playing computer program
> Each move your program makes is a cryptographically weak
> "signature." But 100 moves put together is an incredibly strong
> signature, which is (at least in the cryptographical sense) proof that
> the set of moves indeed belong to your program.
To win a tournament between computers it would be probably enough to
fake 1 or 2 moves out of 100+. So this way of "signing" a game fails.
Christoph