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Re: Joseki libraries (was: Re: computer-go: About Viking)
----- Original Message -----
From: <magnus.persson@xxxxxxxxxxxxxxxxx>
To: <computer-go@xxxxxxxxxxxxxxxxx>
Sent: Monday, January 15, 2001 9:16 AM
Subject: Re: Joseki libraries (was: Re: computer-go: About Viking)
>
> You are correct. I am a purist. And the purist generates moves like
> as follows :-)
>
> Moves are generated (with patterns) for *any* point that could be a
> *possible good move* (dame filler or better) . If I see a point that is
> not generated and which could be a move to consider - then a
> pattern is added. In a complex middle game situation my program
> generates over 100 moves (from a pattern database of about 400
> patterns).
>
Hmmmm, so you are a purist. I must say that in recent years I tend believe
in a more purist approach as well, but in a completely different way. In my
opinion, the correct way is to have the program to generate the moves from
first principles and then use patterns to generate the same moves for
speedup (generate them faster, use extra knowledge for better sorting etc.).
To use patterns for moves otherwise not generated doesn't seem purist at
all.
Mark