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Re: computer-go: A problem with understanding lookahead
> The first few chessprograms were also very easily to fool
> by feeding them material for obvious positional and strategical
> shots.
Really, it's still the same. This "feeding" strategy still works, it's
just that the program now see it farther in advance, and it's much
harder to get away with it.
> However real soon the selective tactical search depths of chessprograms
> were like 12 to 15 ply.
The truth of the matter, is that you can subtract several ply off of
this to get true full width depth. Even 15 ply FULL WIDTH isn't much
because this does not see a slow attack building, or a weak pawn
getting taken. Sometimes a weak pawn must be lived with for the most
of the game!
I view modern chess selectivity as just a fancy quies search on top of
a full width search. It's not called that, but that's really what it
is.
I think eventually that will be done in Go. It may be a long time
before it even makes sense to think of full width layers in Go, but
there comes a point where you cannot squeeze anything else out,
because increases in selectivity equals increase in risk. You reach a
point of diminishing returns at some point and the only known sure
thing is to add a full width layer. (They used to say in chess, "full
width is never having to say I'm sorry!)
I really believe the thing that has to be worked on right now is lots
of knowledge engineering, and if we even do searching, we are really
exploring selectivity near the leaf nodes and trying to see how far we
can push this.
Don