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Re: computer-go:life and death
>>>>> "DF" == David Fotland <fotland@xxxxxxxxxxxxxxxxx> writes:
DF> If you want results in a full playing program, speed is
DF> important. And the hard-coded life/death
DF> reading algorithms get better results than the rule based
DF> systems. One problem with rule-based sytems
DF> is that they are brittle. Their assertions are either true or
DF> false. I've found that to play well, the system
DF> has to use confidence estimates, since very few of the static
DF> evaluations are completely certain.
Isn't this a good argument for something like B* search, which was
built to take advantage of these kinds of estimates? How well do you
think this avoid the brittleness problem you speak of, David?
-Patrick Bridges
--
*** Patrick G. Bridges bridges@xxxxxxxxxxxxxxxxx ***
*** #include <std/disclaimer.h> ***