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RE: computer-go: Perl Module for next move.



Heikki, I don't need gnugo to enumerate all valid moves. I've already got
that covered. Though one thing I missed was what you call a super-ko. I
learned of it through experience and actually wanted to ask some go
authority. So to make sure I understand it right, the go rule sais that no
position may be repeated, right?

> The only 'clear' that I find useful in such context is a 
> "chinese" one,

You may be right. I'll think about it!


Still I have to ask this:
> gnuGo's scoring is aimed at scoring the game at a point when 
> human players can see the end, wish not to spend time playing
> on, and want GnuGo to come with a decent score.

What happeds if GnuGo is asked to score a position where human players don't
see the end? Is the resulting score a decent one? For if it is, then maybe I
can use it.


> I remain quite sceptical about the possibility of such a network ever
> learning to deal with even simple tactical considerations, 
> like reading a
> ladder. But I wish you best of luck, and hope you'll keep us posted.

To be honest, I'm skeptical too. I just wish to run an experiment, that's
all.


Thanx
Adrian