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RE: computer-go: Perl Module for next move.



On Tue, 5 Jun 2001, Mark Boon wrote:

> In a previous post a checkers project was said to use neural nets
> successfully, but I'm wondering how much was done by a fast mini-max program
> which used the neural net in some way (as a move-selector for example)
> instead of having the net learn the mini-max strategy as well. I somehow
> feel the latter is necessary for neural networks to be successful in Go.
> 

What i was told all it did was say which move you made result in a better
position.. it never looked ahead.. just what was best in the here and
now and which move would it be to improve your position. I learned it from
a SIG in AI that the local game dev community has started up. I'm going to
a different SIG meeting tonight but the person who told me about it will
be there and I'll try and get more reference. But the neural net was the
only descion maker of the checkers game to my understanding. The idea
intrigued me when i heard it last week. 


Matthew Corey Brown                             bromoc@xxxxxxxxxxxxxxxxx 
  "Death can not stop true love. All it can do is delay it for awhile."