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RE: computer-go: Perl Module for next move.
OOps, here is a problem!
I understand that unsettled territory is whatever is not completely
surrounded by either white or black. In other words, if you can reach it
starting from a white stone and from a black stone, following vertical or
horizontal segments and only stepping in empty slots. Well, this seems to
include neutral territory. I have no problem with that. Yet, what is to be
done in case of seki? Penalizing for not covering neutral territory would be
a mistake. Covering it up would be an even bigger mistake.
Is there a straightforward algorithm to determine seki?
Thanx.
> -----Original Message-----
> From: Fant, Chris [mailto:chris.fant@xxxxxxxxxxxxxxxxx]
> Sent: Tuesday, 05 June, 2001 15:49
> To: computer-go@xxxxxxxxxxxxxxxxx
> Subject: RE: computer-go: Perl Module for next move.
>
>
> Once again, I strongly agree with Heikki on the whole Chinese
> scoring thing.
> The only reason I can see to play Japanese scoring is if you
> are playing against
> an opponent who demands it. But you aren't. Here is a cool
> idea I just thought
> of to avoid the game-is-over-after-10-moves situation: For
> any game where there
> is a region of unsettled territory larger than one point,
> record the game as a
> loss for both sides. I think the NN would quickly learn to
> avoid that type of
> ending.