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Re: computer-go: Evaluating positions



On Sun, Jun 17, 2001 at 09:33:49PM +0200, Vlad Dumitrescu wrote:
> In the end, the list came down to two items, that are independent as far 
> as I can tell (for statical evaluation):
>     - influence (of a group)
>     - strength (of a group); this includes life/death

I am not sure I buy this. For the first, I believe those two are related.
A strong group radiates more influence than a group that have many
weaknesses, because the opponent can get to threaten those weaknesses, and
thus play many stones to neutralize the influence, in sente.

When the game is over, it all comes down to a balance of territory. In the
middle game you could consider actual territory (inside groups), that is
more or less secure (the group more or less alive), and potential territory
that is more or less likely to become yours. Influence affects both, in that
it weakens enemy groups (allows you to attack more fiercely), and lays
claims to areas that may well end up as your territory.

-H



-- 
Heikki Levanto  LSD - Levanto Software Development   <heikki@xxxxxxxxxxxxxxxxx>