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Re: computer-go: Evaluating positions





   From: "Vlad Dumitrescu" <vladdu@xxxxxxxxxxxxxxxxx>
   Date: Mon, 18 Jun 2001 21:08:32 +0200

   > When the game is over, it all comes down to a balance of territory. 

   Of course. Territory is the areas where a player has influence at the end of the game, when all groups are either dead or alive, and there are no dame.

   As I see it, the purpose of the game is to obtiain as much influence as possible, while keeping an enough amount of strength to assure life at the end of the game. Of course, at the same time one has to try to prevent the other player to do the same for himself.

   Does that seem too strange?

   regards, Vlad




Not at all.

These seem to me to be  the most "fundamental"  2 concepts you need to
think  about the problem.   

But you did  open a Pandora's  box when you  tried to nail it  down to
these two things  because how we choose to  think about the problem is
kind of slippery.

Don