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Re: computer-go: Most simple Go rules
Dave Dyer wrote:
> With 3, 4, 5, ... kos active,
> the number of different orders you can play the various Kos expands
> exponentially, and it becomes humanly impossible to keep track if
> a particular position has been reached before.
How does this distinguish, say, a superko rule from a set of
Japanese ko rules? In both cases subcycles can be combined to
cycles of exponential length. Even worse, Japanese style ko
rules allow infinite games...
BTW, have you ever seen a game with more than 425 moves?
--
robert jasiek