[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: computer-go: Most simple Go rules



   Date: Mon, 25 Jun 2001 13:04:57 +0100
   From: Nick Wedd <nick@xxxxxxxxxxxxxxxxx>

   In message <015247E5EE39D311A43A00AA00488FDE07E81F@ATTHIS_3>, Jean-
   Pierre Vesinet <jpvesinet@xxxxxxxxxxxxxxxxx> writes

   >I've read somewhere that early Ing-sponsored computer go tournaments
   >required that all dead stones be explicitely captured. Why is this
   >condition, also a requirement of T-T rules, no longer required?

   I imagine that this is because programmers are unwilling to implement
   it.  They want their programs to play something that resembles grown-up
   Go.

   Nick
   -- 
   Nick Wedd


But wasn't it recently  proven that computers cannot handle "grown-up"
Go?  I remember reading about a recent tournament where computers that
"should have won" (I wish  I had a  nickel for  every time I've  heard
that ego based  phrase)  demonstrated their lack  of  understanding by
invading their own territories.

I think this is good, even though it breaks the illusion of "grown-up"
Go.

So maybe the  programmers want to create  the illusion of grown-up Go,
but shouldn't the programs themselves be asked to actually demonstrate
a win?


Don