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Re: computer-go: Most simple Go rules
Date: Mon, 25 Jun 2001 13:04:57 +0100
From: Nick Wedd <nick@xxxxxxxxxxxxxxxxx>
In message <015247E5EE39D311A43A00AA00488FDE07E81F@ATTHIS_3>, Jean-
Pierre Vesinet <jpvesinet@xxxxxxxxxxxxxxxxx> writes
>I've read somewhere that early Ing-sponsored computer go tournaments
>required that all dead stones be explicitely captured. Why is this
>condition, also a requirement of T-T rules, no longer required?
I imagine that this is because programmers are unwilling to implement
it. They want their programs to play something that resembles grown-up
Go.
Nick
--
Nick Wedd
But wasn't it recently proven that computers cannot handle "grown-up"
Go? I remember reading about a recent tournament where computers that
"should have won" (I wish I had a nickel for every time I've heard
that ego based phrase) demonstrated their lack of understanding by
invading their own territories.
I think this is good, even though it breaks the illusion of "grown-up"
Go.
So maybe the programmers want to create the illusion of grown-up Go,
but shouldn't the programs themselves be asked to actually demonstrate
a win?
Don