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Re: computer-go: Most simple Go rules
Heikki Levanto wrote:
> On Thu, Jun 28, 2001 at 12:33:10PM -0700, birk@xxxxxxxxxxxxxxxxx wrote:
> > I agree with Robert that super-ko is NOT too complicated for humans.
> > (At least in real games) Most decent amateurs can replay their games,
> > so it cannot be impossible to detect a super-ko violation.
> I disagree. [...] How many 14 kyu players can reconstruct the game
> afterwards? Not many, I believe!
The weakness of weak players is not a weakness of superko but
a weakness of all ko rules used somewhere! Concerning this
weak players' weakness the difference is that rules other
than superko are at least one move weaker than superko because
they allow at least one move more in a game before a rules check
about a long cycle needs to take place. (BTW, in practice hardly
any cycle is as long as the entire game, to put it mildly.)
Your disagreement above is based on an argument irrelevant for
the practical quality of superko in contrast to other, used
ko rulesets.
--
robert jasiek