[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: computer-go: Engineering (was: Most simple Go rules)
In message <000001c1015a$f7369b40$093ba8c0@xxxxxxxxxxxxxxxxx>, Mark Boon
<tesuji@xxxxxxxxxxxxxxxxx> writes
>As far as I'm concerned, Go is a game where the first player who can't place
>a stone on the board anymore loses. Added of course the usual rules about
>capture and repetition. Most of the existing rule-sets are trying to end the
>game more quickly by introducing the concept of territory and counting it
>instead of playing it out. Somewhere in history this concept of territory
>has become so dominant that it was 'forgotten' that each group actually
>needs two eyes and that two points should be subtracted for each group on
>the board. Everyone accepted this "bending" of the original rules pure and
>simply because they prefered to have a quicker way of ending the game.
The game where the first player who can't place a stone loses, and the
game with the two-stone group tax, are different.
. . O X . Five-by-five board
. . O X . No prisoners
O O O X X X to play
. O X X .
O O X . X
With a two-stone group tax, O wins. With first-who-can't-play loses, X
wins.
Nick
--
Nick Wedd