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Re: computer-go: Engineering (was: Most simple Go rules)



In message <000001c1015a$f7369b40$093ba8c0@xxxxxxxxxxxxxxxxx>, Mark Boon
<tesuji@xxxxxxxxxxxxxxxxx> writes

>As far as I'm concerned, Go is a game where the first player who can't place
>a stone on the board anymore loses. Added of course the usual rules about
>capture and repetition. Most of the existing rule-sets are trying to end the
>game more quickly by introducing the concept of territory and counting it
>instead of playing it out. Somewhere in history this concept of territory
>has become so dominant that it was 'forgotten' that each group actually
>needs two eyes and that two points should be subtracted for each group on
>the board. Everyone accepted this "bending" of the original rules pure and
>simply because they prefered to have a quicker way of ending the game.

The game where the first player who can't place a stone loses, and the
game with the two-stone group tax, are different.

             . . O X .        Five-by-five board
             . . O X .        No prisoners
             O O O X X        X to play
             . O X X .
             O O X . X

With a two-stone group tax, O wins.  With first-who-can't-play loses, X
wins.

Nick
-- 
Nick Wedd