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Re: computer-go: SVM go



Could you please post a link to dissertation or your paper... trouble in
locating it.
thanks
jeff greenberg

Joshua Berryman wrote:

> I've just finished a quick summer project to test SVMs for go. I used
> gnugo to evaluate the scores of randomly generated game states, then
> trained an SVM to guess the scores of previously unseen states, hence an
> evaluation function, hence play.
>
> I used an RBF kernel, representing the board as a vector of 1s -1s and 0s.
>
> After about 20k states, the RAM of the workstation started to fill up in
> the training stage: evaluation was still fast. Play was poor, it never
> beat gnugo but it would often make good openings, and sometimes hold one
> or two corners to the end.
>
> The curious might want to try Edinburgh's online dissertation archive in a
> few days for the full write up; I'm leaving the college now so tata.
>
> Joshua Berryman
>
> PS the point was that SVMs can give a compact representation of the value
> hypersurface with arbitrary accuracy (in the case of the RBF kernel).
> It didn't work because the training time+space is polynomial in the number
> of examples, and gets pretty big. Could be parallelised (is that a word?)
> or dealt with incrementally to avoid the RAM explosion.