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Re: computer-go: abstract info and neural nets
On Sat, Jan 12, 2002 at 03:31:40PM +0100, Erik van der Werf wrote:
> If it plays locally correct, this means that locally a lot of moves can
> be ignored (or ordered at the bottom). This is certainly worth
> something, just think of branchingfactors. Ofcourse you're right that
> something else is needed to make the global decissions...
Yes, of course NNs can be used for move ordering and pruning, etc. I am not
trying to argue them to be useless, only that they are not sufficient to
play the game of go.
Even "locally correct" move depends on the global situation. If a group has
eyes elsewhere, making the territorially largest endgame move (in sente) is
locally correct. But if those eyes are lacking, making two one-point eyes is
certainly preferable, even in gote.
Interesting stuff, all the same!
-Heikki
--
Heikki Levanto LSD - Levanto Software Development <heikki@xxxxxxxxxxxxxxxxx>