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Re: computer-go: Go4++: Passing in tsume searches.
>Are there any tsume problems where the defender *must* pass *more than
>once* (not necessarily consecutively) in order to prove it's alive or
>seki?
>
>Are there any tsume problems where the defender *must* pass but the pass
>move is not the defenders last move before the search terminates?
Look at the following problem:
6 * * * . . . . .
5 o o * * * . . .
4 . o o o * * . .
3 o * o o * * . .
2 * * . o * * . .
1 . o o o * * . .
A B C D E F G H
Assume o has just captured * on A4 and * is to move next.
The optimal play has lots of passes:
* passes, o passes,
* A4, o passes,
* C2, o A3,
* ko-threat, o ko-answer,
* A4, o passes,
* A1
By adding outside liberties for o one can increase the number of
passes of o arbitrarily (and by that increase the number of necessary
ko-threats if more than 3 outside liberties for o are added).
Thomas