[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
RE: computer-go: Go4++: Passing in tsume searches.
Michael Reiss wrote:
> Are there any tsume problems where the defender
*must* pass but the pass
> move is not the defenders last move before the
search terminates?
Look at this problem:
9 . . * * * * * . .
8 . * * 0 0 0 * * .
7 . * 0 0 . 0 0 * .
6 . * 0 0 * * 0 * .
5 . * 0 . * * 0 * .
4 . * 0 0 . 0 0 * .
3 . * 0 0 0 0 0 * .
2 . * * * * * * * .
1 . . . . . . . . .
A B C D E F G H
0 is alive in a seki because he has a 7 space eye.
However, if it is his turn, he MUST pass or he kills
himself.
Also, If * tries to capture 0 by playing inside the
eye, then 0 must continue to pass until * gives atari:
When * gives atari, 0 captures and live.
___________________________________________________________
Do You Yahoo!? -- Une adresse @yahoo.fr gratuite et en français !
Yahoo! Mail : http://fr.mail.yahoo.fr