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Re: computer-go: Programming the capturing game



At 10:07 AM 2/5/02 +0000, you wrote:
I see this as two steps:
  1.)  A front end which displays the board, and allows the user to
click the mouse to play a stone.  Preferably also a few facilities such
as "undo last move".
  2.)  An engine which receives the board state from the front end, uses
a simple algorithm to play a stone, and passes its move back to the
front end for display.  It could have several algorithms with different
skill levels.

I claim that I can do step 2.  Probably many other people can too, it's
more interesting than step 1.

I shall look into what happened to the aborted project, and see if I can
revive it.
Are you familiar with OpenGo? Check out http://www.inventivity.com/OpenGo/ for more info. It would seem to provide the front end for which you are looking, allowing you to create a 'player' that simply passes moves back to the referee. This sounds like exactly what you need. Check it out and let me know what you think.

Arnie