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Re: Fwd: Re: computer-go: How many bits are needed to encode an N x NGo position?
>>
>>Just for fun, there is another possible complication. It's possible
>>that some LEGAL positions cannot be reached in a real game from an
>>empty board. I don't really know, but if that is the case, someone on
>>this list may be able to construct an example of a legal positions
>>that cannot be reached in a real game.
>
>This is a good question. Are there any legal positions that cannot
>be reached in a real game? It seems to me that there are not. If a
>position is legal then it seems to me that the individual stones in
>that position could be played legally in any order. Kos would not
>pose a problem, because there need not be any capturing in this game.
>If one side had many more stones than the other, the other side could
>pass. There are surely many positions no two sane human players
>would ever reach, but I think all legal positions should be
>attainable.
If you are striving for minimum bits to encode a position, then reserving
enough bits for 25 possible ko positions might be overkill: a point can
only possibly be ko in very limited circumstances. It must be well under
an eighth of the points, even in the most artificial situation, so 3 bits
(or more?) could be saved.
Arthur (list newbie!)