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Re: computer-go: Learning from existing games
On Mon, Jan 13, 2003 at 05:15:25PM +0000, Nick Wedd wrote:
> Bluntly, no.
> If there were a simple way to tell a good move from a bad move, you
> would just implement it in your program, you wouldn't need the training
> strategy.
Careful here! This argument could be used against any and all learning
algorithms. Yet we know of backgammon that a simple learning program can
indeed play well, better than any hard-coded evaluation.
Then again, learning has not turned out to be such a hreat success in go, so
you may well have a point here...
-H
--
Heikki Levanto LSD - Levanto Software Development <heikki@xxxxxxxxxxxxxxxxx>