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Re: computer-go: Learning from existing games



On Mon, Jan 13, 2003 at 05:15:25PM +0000, Nick Wedd wrote:
> Bluntly, no. 
> If there were a simple way to tell a good move from a bad move, you 
> would just implement it in your program, you wouldn't need the training 
> strategy.

Careful here! This argument could be used against any and all learning
algorithms. Yet we know of backgammon that a simple learning program can
indeed play well, better than any hard-coded evaluation.

Then again, learning has not turned out to be such a hreat success in go, so
you may well have a point here...

-H


-- 
Heikki Levanto  LSD - Levanto Software Development   <heikki@xxxxxxxxxxxxxxxxx>