[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: computer-go: new strategy game with $10,000 prize
On Tue, Jan 21, 2003 at 06:52:38PM -0800, Dave Dyer wrote:
> I think you're mistaken on one point. If Arimaa has 1000x the
> branching factor of chess, then programs similar to deep blue
> will be helpless. Good chess programs search the full tree
> to great depth, and do pruning by using strategies to make
> alpha-beta more effective, not by preemptively eliminating
> lines of play. Conversely, chess programs that are not based
> on brute force search are not contenders.
>
> I agree that you can't make any prediction about how easy or hard it
> would be to write an effective program, or for a human to learn,
> based solely on the size of the move tree.
The game of Amazons
<http://www.cs.ualberta.ca/~tegos/amazons/>
has a reasonably impressive branching factor, and my impression is
that existing programs which don't use radically new techniques still
play a decent game.
--
William Harold Newman <william.newman@xxxxxxxxxxxxxxxxx>
"That's our advantage at Microsoft; we set the standards and we can
change them."
-- Karen Hargrove, Microsoft (quoted in Feb 1993 Unix Review editorial)
PGP key fingerprint 85 CE 1C BA 79 8D 51 8C B9 25 FB EE E0 C3 E5 7C